Changes in the progress and quest system
Hello again,
It's been a while since the last update, largely because I've been on vacation for two weeks, which has given me time to rethink the game's progression system.
Although trying to obtain huge numbers in the most efficient way possible may be appealing at first, I think the formula quickly wears thin.
Therefore, I have implemented the following changes, which are still subject to change:
- Removed the cost of buildings; this is one of the changes I want to consider whether to reintroduce.
- New buildings are unlocked through a mission system where you have to deliver the requested numbers.
- Upgrades still cost points, but now you also have to meet point delivery requirements to purchase them.
Finally I added the option to duplicate (copy/paste) the selected buildings. This feature is in beta so if you find any issue please let me know.

I hope you enjoy it and share your comments.
Whistlist in Steam
https://store.steampowered.com/app/3926510/Another_Game_About_Automation
Files
Get Another Game About Automation - Demo
Another Game About Automation - Demo
Casual factory-building game where you generate numbers and combine them using math operations
| Status | In development |
| Author | Myownyose |
| Genre | Simulation |
| Tags | Automation, Casual, Godot, Management, Math, Minimalist, Relaxing, Singleplayer |
| Languages | English, Spanish; Castilian |
More posts
- Improvements in UI/UX26 days ago

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